COMPANY31 · EXPERIMENT 011 · HUMAN + MACHINE
A small computer.
A giant leap.
APOLLO 11 / EAGLE / 20 JULY 1969
AS IMAGINED, AS BUILT.
Two astronauts. Nineteen keys.
Twelve minutes to the Moon.
Step inside Eagle’s guidance computer and follow the commands that helped bring Apollo 11 home.
ACTY
READING THE DISPLAY ILLUSTRATIVE VALUES
FIG. 3 · A MESSAGE IN THE MARGIN
Even serious code
has secrets.
A Company31 riddle. Solve it on the DSKY.
Three tens and seven change my task.
Confirm the change before you ask.
The first crewed landing’s flight is next;
confirm once more for hidden text.
A small hint
The Flight manual explains which key introduces an action. ENTR confirms it. The second number is a mission, not a year.
FIG. 4 · A NOTE FROM THE LAB
Technology with
people in the loop.
The computer could fly a trajectory. The crew could judge a landing site. Houston could decide whether an alarm was a reason to stop. The landing depended on all three.
This is an interactive DSKY reconstruction and guided mission simulation, not an instruction-level AGC emulator. Key sequences are reconstructed from documented procedures; register values and timing between replay events are illustrative.